Portfolio
Hi there! I am an avid solo game developer with my engine of choice being Gamemaker Studio 2. I have worked with Gamemaker for over 7 years, back when it was
Gamemaker Studio 1.4. I tend to create all of the resources for my games, including the art and music. In addition, I have worked as a software engineer with
experience in both frontend and backend as part of a corporate environment.
Skills
- 7+ Years Experience with Gamemaker
- Experience with Unity, Godot, Unreal Engine
- Enterprise Knowledge of C# / .NET
- Strong Knowledge of Python
- Experience with Go, C, C++, Rust
Works
Plushtopia (2025 - Present)
An upcoming 2D platformer MMORPG being developed as an individual. Involves the implementation of asynchronous development, multi-platform development,
dynamic lighting, code speed, sound coding paradigms and more. All art, programming and music is self-made.
Uses a Gamemaker Studio client and a Python backend. Has been in development since the beginning of 2025.
Monster Strike Translation Patch (2026)
A translation mod for a 3DS game. Involved the reverse engineering of undocumented binary files via static and dynamic analysis
and setting up an automated bulk editing workflow using Python.
PaciQuest (2025)
An interactive visual-novel / puzzle game. All art, programming and music was made by me. Involved the creation of a custom text and enemy rendering system as well as planning for branching paths in gameplay.
King of Artists (2025)
A platform fighter game. All art, programming and music was made by me. Involved the implementation of custom movesets, character animations, cutscenes and particle effects.