Portfolio

Hi there! I am an avid solo game developer with my engine of choice being Gamemaker Studio 2. I have worked with Gamemaker for over 7 years, back when it was Gamemaker Studio 1.4. I tend to create all of the resources for my games, including the art and music. In addition, I have worked as a software engineer with experience in both frontend and backend as part of a corporate environment.

Skills

Works

Plushtopia (2025 - Present)

language
An upcoming 2D platformer MMORPG being developed as an individual. Involves the implementation of asynchronous development, multi-platform development, dynamic lighting, code speed, sound coding paradigms and more. All art, programming and music is self-made. Uses a Gamemaker Studio client and a Python backend. Has been in development since the beginning of 2025.

Monster Strike Translation Patch (2026)

A translation mod for a 3DS game. Involved the reverse engineering of undocumented binary files via static and dynamic analysis and setting up an automated bulk editing workflow using Python.

PaciQuest (2025)

An interactive visual-novel / puzzle game. All art, programming and music was made by me. Involved the creation of a custom text and enemy rendering system as well as planning for branching paths in gameplay.

King of Artists (2025)

A platform fighter game. All art, programming and music was made by me. Involved the implementation of custom movesets, character animations, cutscenes and particle effects.